Medicine
1/ Medical Items
Medical items will let you restore your own, another player's or an NPC's HP.
They can be produced by any medical faction.
The following items are considered medical items: Bacta Patch, Healing Stick, Medikit, Bacta Tank, Bacta Refill
To use a medical item, the following conditions must be met:
You and your target need to be at the same location (in the same medical room for Bacta Tanks).
You and your target must be in the same party.
You and your target must not be part of another medical action.
For Bacta Tanks and Medikits: You need enough Bacta Refills inside the entity.
For Bacta Tanks: The Tank must be deployed in a medical room and you and your target must be in the same room.
While being part of a medical action, neither you nor your target can move. Additionally, when applying a medical item, your target is automatically removed from your party. Before being put into a Bacta Tank, the target automatically drops all equipped items.
1.1/ Counterfeit Medical Items & Drugs
Trading factions may produce counterfeit medical items or drugs which look exactly like some medical items. These drugs are mainly made from Ryll and are cheaper to produce. However upon using them as medical item, they can have negative after effects and wound rather than heal.
1.2/ Item Usage
To use a medical item on someone else, you have to apply it via the Item screen or - in case of the bacta tank - load the patient into the tank. After using a medical item, the following thing will happen to the medical item:
Bacta Patch/Ryll Patch: item is destroyed
Healing Stick/Death Stick: item is destroyed
Medikit: item remains, 1 Bacta Refill/Ryfill inside is destroyed
Bacta Tank: item remains, all 3 Bacta Refills/Ryfills inside are destroyed
Item Amount Healed Refills needed Time / min
Bacta Patch 5 30
Healing Stick 8 30
Medikit with Bacta Refill 10 1 30
Medikit with Bacta Ryfill 0 1 30
Ryll Patch 0 30
Death Stick 0 30
The amount of HP being restored depends on the following formula: Equations
HP restored = round(Healing Amount * (Medical Skill + 1))
If the healing is being done within a medical entity, the healing power of the medical items is increased by a factor of 1.3 Equations
HP restored = round(Healing Amount * (Medical Skill + 1) * 1.3)
The experience gained from healing is half of what the restored HP was.
Example
Example 1:
Veynom has 12 HP left of his maximum of 85 HP.
He has a Medical Skill of 2
He applies a Bacta Patch to heal his wounds.
HP restored = 5 * 3
1.3/ Bacta Tanks
Bacta Tanks can only be deployed in medical rooms. For a bacta tank to be deployed, it must be inside a medical room and no other tanks can be deployed in the same room. (i.e. you can only deploy a single tank in a room).
Bacta Tanks will fully heal the patient. However, if they are contaminated with Ryfill, the patient's health will be set to a random point between 1 and the patient's max HP, even if this is less than the patient's current HP.
Empty Bacta tank
Bacta Refill
Once deployed, the tank can be loaded with up to three Bacta Refills. Once a single refill is loaded, the tank cannot be undeployed, nor can the refill be taken out again. You cannot load more than three refills.
Deployed Bacta tank without any refill
Bacta tank with 1 refill inside
Bacta tank with 2 refills inside
Bacta tank with 3 refills inside
Deployed Bacta tank without any refill inside Deployed Bacta tank with 1 refill inside Deployed Bacta tank with 2 refills inside Deployed Bacta tank with 3 refills inside
Once three refills have been loaded, you can apply the tank to a patient (either yourself, another player or an NPC in your party). At that time, the patient will drop all items he's carrying and is loaded into the tank. He will be ejected once the healing process is completed.
Inside a Bacta tank
Any player can add an unconscious player to their party, and a Bacta Tank can be used to heal them above 0 HP.
Bacta Tanks can be flushed, removing any previously loaded Bacta Refills (or Bacta Ryfills) in the process. This can only be done if no patient is present in the tank.
2/ Entities with medical rooms
The following entities contain one or more medical rooms, and thus the healing power of any medical item used within them is inreased by a factor of 1.3.
Facilities
Command Centre (1), Government House (1), Palace (1), Hospital (6), Imperial Palace (2), Sith Temple (1), Jedi Praxeum (1), Royal Hapan Palace (1), Asylum (1), Conference Centre (1)
Ships:
MC-80a (1), MC-80b (1), MC80 Home One Class Star Cruiser (1), Darkstar Battleship (1), Ithorian Herd Ship (1), Lucrehulk 3210 Battleship (1), Veltraa-Class Cruiser (1), Pulsar Battle Cruiser (1), Battle Dragon (1), Imperial Star Destroyer I (1), Sprint-class rescue craft (2), Super Star Destroyer (1), Medicae-class Nebulon-B Frigate (4)
Vehicles:
Conquest-class Carrier (1), Kettrifee Air Mover (4)
Space Stations:
Centrepoint Station (1), Medical Factory Station (1), Hospital Platform XQ-2 (3), Jubilee Wheel (4)
1/ Medical Items
Medical items will let you restore your own, another player's or an NPC's HP.
They can be produced by any medical faction.
The following items are considered medical items: Bacta Patch, Healing Stick, Medikit, Bacta Tank, Bacta Refill
To use a medical item, the following conditions must be met:
You and your target need to be at the same location (in the same medical room for Bacta Tanks).
You and your target must be in the same party.
You and your target must not be part of another medical action.
For Bacta Tanks and Medikits: You need enough Bacta Refills inside the entity.
For Bacta Tanks: The Tank must be deployed in a medical room and you and your target must be in the same room.
While being part of a medical action, neither you nor your target can move. Additionally, when applying a medical item, your target is automatically removed from your party. Before being put into a Bacta Tank, the target automatically drops all equipped items.
1.1/ Counterfeit Medical Items & Drugs
Trading factions may produce counterfeit medical items or drugs which look exactly like some medical items. These drugs are mainly made from Ryll and are cheaper to produce. However upon using them as medical item, they can have negative after effects and wound rather than heal.
1.2/ Item Usage
To use a medical item on someone else, you have to apply it via the Item screen or - in case of the bacta tank - load the patient into the tank. After using a medical item, the following thing will happen to the medical item:
Bacta Patch/Ryll Patch: item is destroyed
Healing Stick/Death Stick: item is destroyed
Medikit: item remains, 1 Bacta Refill/Ryfill inside is destroyed
Bacta Tank: item remains, all 3 Bacta Refills/Ryfills inside are destroyed
Item Amount Healed Refills needed Time / min
Bacta Patch 5 30
Healing Stick 8 30
Medikit with Bacta Refill 10 1 30
Medikit with Bacta Ryfill 0 1 30
Ryll Patch 0 30
Death Stick 0 30
The amount of HP being restored depends on the following formula: Equations
HP restored = round(Healing Amount * (Medical Skill + 1))
If the healing is being done within a medical entity, the healing power of the medical items is increased by a factor of 1.3 Equations
HP restored = round(Healing Amount * (Medical Skill + 1) * 1.3)
The experience gained from healing is half of what the restored HP was.
Example
Example 1:
Veynom has 12 HP left of his maximum of 85 HP.
He has a Medical Skill of 2
He applies a Bacta Patch to heal his wounds.
HP restored = 5 * 3
1.3/ Bacta Tanks
Bacta Tanks can only be deployed in medical rooms. For a bacta tank to be deployed, it must be inside a medical room and no other tanks can be deployed in the same room. (i.e. you can only deploy a single tank in a room).
Bacta Tanks will fully heal the patient. However, if they are contaminated with Ryfill, the patient's health will be set to a random point between 1 and the patient's max HP, even if this is less than the patient's current HP.
Empty Bacta tank
Bacta Refill
Once deployed, the tank can be loaded with up to three Bacta Refills. Once a single refill is loaded, the tank cannot be undeployed, nor can the refill be taken out again. You cannot load more than three refills.
Deployed Bacta tank without any refill
Bacta tank with 1 refill inside
Bacta tank with 2 refills inside
Bacta tank with 3 refills inside
Deployed Bacta tank without any refill inside Deployed Bacta tank with 1 refill inside Deployed Bacta tank with 2 refills inside Deployed Bacta tank with 3 refills inside
Once three refills have been loaded, you can apply the tank to a patient (either yourself, another player or an NPC in your party). At that time, the patient will drop all items he's carrying and is loaded into the tank. He will be ejected once the healing process is completed.
Inside a Bacta tank
Any player can add an unconscious player to their party, and a Bacta Tank can be used to heal them above 0 HP.
Bacta Tanks can be flushed, removing any previously loaded Bacta Refills (or Bacta Ryfills) in the process. This can only be done if no patient is present in the tank.
2/ Entities with medical rooms
The following entities contain one or more medical rooms, and thus the healing power of any medical item used within them is inreased by a factor of 1.3.
Facilities
Command Centre (1), Government House (1), Palace (1), Hospital (6), Imperial Palace (2), Sith Temple (1), Jedi Praxeum (1), Royal Hapan Palace (1), Asylum (1), Conference Centre (1)
Ships:
MC-80a (1), MC-80b (1), MC80 Home One Class Star Cruiser (1), Darkstar Battleship (1), Ithorian Herd Ship (1), Lucrehulk 3210 Battleship (1), Veltraa-Class Cruiser (1), Pulsar Battle Cruiser (1), Battle Dragon (1), Imperial Star Destroyer I (1), Sprint-class rescue craft (2), Super Star Destroyer (1), Medicae-class Nebulon-B Frigate (4)
Vehicles:
Conquest-class Carrier (1), Kettrifee Air Mover (4)
Space Stations:
Centrepoint Station (1), Medical Factory Station (1), Hospital Platform XQ-2 (3), Jubilee Wheel (4)